2070 / Unity / 3D / Дивитися на об'єкт

 

public Transform target;
 
1
transform.LookAt(target);

 
2
transform.rotation = Quaternion.LookRotation(target.position - transform.position, Vector3.up);

 
3 - повільно
Quaternion destRot = Quaternion.LookRotation(target.position - transform.position, Vector3.up);
transform.rotation = Quaternion.RotateTowards(transform.rotation, destRot, 10f * Time.deltaTime);