using UnityEngine; public class Breathe2D : MonoBehaviour { public float distance = 0.1f; public float speed = 0.001f; float x; bool increase = true; void Start() { x = transform.localScale.x; } void FixedUpdate() { if (increase == true) { transform.localScale += new Vector3(speed, speed, 1); } else { transform.localScale -= new Vector3(speed, speed, 1); } if (transform.localScale.x > x + distance || transform.localScale.x < x - distance) { increase = !increase; } } }