using UnityEngine; using UnityEngine.UI; public class PlayerNoRigidbody2D : MonoBehaviour { public float movementSpeed = 5.0f; void Update() { float horizontalInput = Input.GetAxis("Horizontal"); float verticalInput = Input.GetAxis("Vertical"); transform.position = transform.position + new Vector3(horizontalInput * movementSpeed * Time.deltaTime, verticalInput * movementSpeed * Time.deltaTime, 0f); } }