using UnityEngine; using UnityEngine.UI; public class Shoot2D : MonoBehaviour { public GameObject bullet; public GameObject bulletPos; public float bulletSpeed = 20.0f; void Update() { if (Input.GetButtonDown("Fire1")) { GameObject go = Instantiate(bullet, bulletPos.transform.position, Quaternion.Euler(0, 0, 0)); go.GetComponent().AddForce(new Vector2(50, 0) * bulletSpeed); Destroy(go, 5f); } } }