using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ThrowDown : MonoBehaviour { public GameObject obj; bool was = false; void Update() { if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.Mouse0)) { if (was == false) { was = true; Instantiate(obj, transform.position, Quaternion.Euler(0, 0, 0)); } } if (Input.GetKeyDown(KeyCode.Escape)) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } } }