2070 / Unity / 2D / Гравець / Відпускати
| ThrowDown |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UI;
public class ThrowDown : MonoBehaviour
{
public GameObject obj;
bool was = false;
{
public GameObject obj;
bool was = false;
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.Mouse0))
{
if (was == false)
{
was = true;
Instantiate(obj, transform.position, Quaternion.Euler(0, 0, 0));
}
}
if (Input.GetKeyDown(KeyCode.Escape))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
{
if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.Mouse0))
{
if (was == false)
{
was = true;
Instantiate(obj, transform.position, Quaternion.Euler(0, 0, 0));
}
}
if (Input.GetKeyDown(KeyCode.Escape))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}